Section A1 – Win
1.e7 f6 2.Bd1 !
( try 2.Bb3 ? Kd7 3.Bf7 Bg7+ ! 4.Kxg7 Kxe7 draw, for example 5.
Bxh5 a5 6.Bd1 f4 7.Kg6 Ke6 8.Kh5 Ke5 9.Kxh4 Ke4 = )
2…Bg6 3.Bc2 Kc7
( 3…Bh5 4.Bxf5+ Kc7 5.Bg4 as main )
4.Bxf5 ! Bh5
( 4…Bg7+ 5.Kxg7 Be8 6.Kf8 Bc6 7.Bg6 a5 8.Be8 Be4 9.Ba4 Bg6 10.Bb3
+- )
5.Bg4 !
( try 5.Be6 ? Kd6 6.Bf7 Bg7+ ! 7.Kxg7 Kxe7 draw, for example 8.
Bxh5 a5 = )
5…Bg6
( 5…Bg7+ 6.Kxg7 Be8 7.Kf8 Bc6 8.Bh5 +- )
6.Be6 Kd6 7.Bf7 Bg7+ 8.Kxg7 Kxe7 9.Kxg6
( try 9.Bxg6 ? Ke6 ! 10.Kh6 a5 11.Kh5
( 11.Bc2 Kf7 ! 12.Bb3+ Kf8 13.Kg6
( 13.Kh5 h3 14.gxh3 Kg7 = )
13…f5 ! 14.Kxf5
( 14.Kg5 h3 ! 15.gxh3 Kg7 = )
14…h3 ! draw, for example 15.gxh3 Kg7 = )
11…h3 ! = )
9…f5 10.Bc4 a5
( 10…f4 11.Bxa6 h3 12.gxh3 Kf8 13.Kh7 +- )
11.Kxf5 h3 12.gxh3 Kf8 13.Kf6
or Kg6
1-0

